How do Sorare MLB Card Levels, XP, and Bonuses work?
Every Sorare MLB card has a level associated with it based on the number of experience points (XP) it has earned. All types of Sorare MLB cards start on level 0 and have the ability to go up to level 10. Each level carries a bonus increase of 1% on the card's score in a tournament.
Cards also get a +5% bonus in the current season - so all cards in Sorare MLB 2025 will receive that bonus. While 2024 cards lose their season bonus with the start of the 2025 season, all the XP your card has accrued through use over the course of 2022 will remain.
XP Reserves
Starting in Sorare MLB 2025 you will now be able to win and accumulate XP for your XP reserve. When you like, you can use your accumulated XP on the card(s) of your choice to improve the cards you care about most!
An XP Reserve cannot exceed 30,000 XP per scarcity. Managers will receive a notification when they are close to reaching the XP cap.
How can You Win XP
You can win XP through In-season lineups that rank high on the leaderboard. This gives Managers the ability to accumulate XP every GW. You’ll also have opportunities to win XP through Special Events and other occasions, giving you even more ways to boost your cards.
You will also accumulate XP based on the performance of your team based on the following formula.
XP Formula
Every card that you use in a tournament will earn XP for that Game Week, based on the following formula:
(Total Lineup Base Score x 2) ÷ 7
For example, if you play Aaron Judge and your team for that week scores 240 points, your Aaron Judge card will earn 68.57 XP: (240*2)/7
Card transfers and XP impact: When a card is traded or sold on the secondary market, the XP accumulated on the card will halve by 50%, which will impact the card level.
Cooldown Period
After a card levels up, a cooldown period will apply before you can level it again. The duration of the cooldown varies by card level—the higher the level, the longer the cooldown period. Here’s a breakdown of XP Level thresholds, cooldown periods, and bonuses:
Leveling Up
Cards earn XP linearly based on how frequently they are used, but they level up more slowly over time. See the below representative table to understand how your cards gain levels - and bonuses! - based on their XP.
Level | XP Required |
1 | 100 |
2 | 200 |
3 | 400 |
4 | 600 |
5 | 900 |
6 | 1300 |
7 | 1800 |
8 | 2400 |
9 | 3100 |
10 | 3900 |
11 | 4900 |
12 | 6000 |
13 | 7300 |
14 | 8800 |
15 | 10600 |
16 | 12600 |
17 | 15000 |
18 | 17700 |
19 | 20900 |
20 | 24500 |
Bonuses
- Level bonus: depends on the XP your card has gained and its scarcity
- New Season Bonus (NSP): 5%
Details regarding bonuses:
- A player card will have the 5% NSB until the next season cards are minted for that player
- If we do not mint cards for that player for their next baseball season, the player will keep his NSB for the upcoming season; after that season, if we still have not minted new season cards for that player, the 5% bonus expires (basically, you get one additional season of NSB before it expires)
- Likewise, if the player moves to a team that isn’t one of our partners, all cards for that player will keep their 5% bonus for the upcoming season, and then it will expire with the start of the next season
- Bonuses are locked when lineups are submitted; for example, in a single Game Week, the following scenario is possible:
- Sorare Manager A submits and confirms a lineup with Player X who has 5% NSB
- Before the start of the Game Week, new season cards are launched for Player X and that player's existing cards lose their 5% bonus
- Sorare Manager A would still receive 5% NSB for Player X for that Game Week because his lineup was submitted and confirmed before the launch of new cards for Player X
- Sorare Manager B submits and confirms a lineup with Player X (from the previous season) but not until after the launch of the new season's cards for Player X
- Sorare Manager B would not receive 5% NSB for Player X